Various windows

Page table of contents

Options window

The list items in the options window are, from top to bottom, 'graphics', 'audio', 'vibration', 'log settings', 'input', 'assist function', and 'language'.

In the option window, you can check and change the game settings.

Graphics Category

The list items in the graphics category are, from top to bottom, 'display', 'camera', 'UI', and 'color scheme'.

In the graphics category, you can check and change the game settings related to graphics.

Display

The items in the display window are, from top to bottom, 'aspect ratio' dropdown, 'resolution' dropdown, 'width' input field, 'height' input field, 'enable full screen' toggle, 'UI scale' slider, 'Screen orientation' dropdown and 'apply' button.

* Display settings will not be reflected unless you press the Apply button.

Camera

The items in the camera window are, from top to bottom, 'camera target' dropdown, 'camera scale' slider, 'camera shift X' slider, 'camera shift Y' slider, 'Reset' button, 'enable camera shake' toggle and 'day and night' dropdown.

UI

The items in the UI window are, from top to bottom, 'font' dropdown, 'enable font style bold' toggle, 'enable font style italic' toggle, 'inventory type' dropdown, 'list item size' dropdown, 'slot size' dropdown, 'display shortcut buttons' toglle,  'flip shortcuts left and right' toggle, 'display shortcut keys' toggle, 'window position' dropdown, 'pin chat window' toggle, 'show chat log' toggle.

Color scheme

The items in the color scheme window are, from top to bottom, 'panel background color', 'panel text color', 'selectable normal color', 'selectable highlighted color', 'selectable pressed color', 'selectable text color', 'map chat text color', 'tell chat text color', 'world chat text color', 'popup name normal color', 'popup name A team color', 'popup name B team color', 'popup name shadow color', 'popup damage color', 'popup heal color', 'audio spectrum color' list items, 'apply' button, and 'cancel' button.

* The color scheme settings will not be reflected unless you press the Apply button.

Audio Category

The list items in the audio category are, from top to bottom, 'volume settings', 'speech settings (voice)', 'speech settings (NVDA)', 'speech settings (filter)', '3D SE settings', 'audio visualization', and 'SE customization'.

In the audio category, you can check and change the game settings related to audio.

Volume setting

The items in the volume settings window are, from top to bottom, 'master volume' slider, 'BGM volume' slider, 'system SE volume' slider, 'sound effect volume' slider, 'environment SE volume' slider, 'my player volume' slider, 'my AI volume' slider,  and 'other volume' slider.

Speech Settings (Voice)

The items in the speech settings (voice) window are, from top to bottom, 'Enable speech' toggle, 'Prioritize native mode' toggle, 'voice' dropdown, 'voice volume' slider, 'voice rate' slider, 'voice pitch' slider, .

Speech Settings (NVDA)

The items in the Speech Settings (NVDA) window are, from top to bottom, the 'Enable NVDA' toggle and 'Enable NVDA Braille' toggle.

Speech settings (Filter)

The items in the speech settings (filter) window are, from top to bottom, 'enable window name' toggle, 'enable window messages' toggle, 'enable component names' toggle, and 'enable how to use component' toggle.

3D SE settings

The items in the 3D SE settings window are, from top to bottom, 'Enable 3D SE' toggle, 'Audio Listener Position' dropdown, 'Spatial Blend' slider, 'Vertical Pitch' slider, and 'Volume Rolloff' dropdown.

Audio visualization

The items in the audio visualization settings window are, from top to bottom, 'display Audio Mark' toggle, a 'display audio spectrum' toggle, and

SE customization

The categories of SE customization are

SE customization allows you to check sound effects, set the volume individually, and replace files.

To replace the file, place the file with the specified name in the SE folder. The extension corresponds to .wav .mp3 .ogg.

For example, to replace the UI Submit sound in the Windows version, place the "Submit.ogg" file in the "C:\Users\[user name]\AppData\LocalLow\DefaultCompany\FantasyStory2\SE\" folder.

Vibration Category

The list items in the vibration category are, from top to bottom, 'vibration output of audio' and 'speech settings (morse)'.

In the vibration category, you can check and change the game settings related to vibration.

Vibration output of audio

The items in the vibration output of audio window are, from top to bottom, the 'Enable Gamepad Vibration Audio' toggle, the 'Enable Smartphone Vibration Audio' toggle, the 'Master Volume' slider, the 'BGM Volume' slider, and the 'System SE volume' slider, 'Sound effect volume' slider, and 'Environment SE volume' slider.

Speech Settings (Morse)

The items in the speech setting (morse) window are, from top to bottom,

Log settings

The items in the log settings window are, from top to bottom, 'enable map move log' toggle, 'enable cast log' toggle, 'enable health damage log' toggle, 'enable health heal log' toggle, 'enable stamina heal log' toggle, 'enable mana heal log' toggle, 'enable dying log' toggle and 'dying log HP rate' slider.

Input Category

The list items in the input category are, from top to bottom, 'controller remapping' and 'input customization'.

In the input category, you can check and change the game settings related to input.

Controller remapping

The list items of the controller remapping scene are, from top to bottom, 'keyboard remapping', 'gamepad remapping', 'mouse remapping',

If you select "Controller Remapping" in the option, you will move to a dedicated scene. You can remap the keyboard, gamepad, and mouse in the "Controller Remapping" scene. Touch operations cannot be remapped.

Follow the procedure below for remapping.

  1. Select a device. : Choose from keyboard, gamepad, and mouse.
  2. Select an action map. : An action map is a group of actions. Unity normally uses it as an in-game operation mode, but FS2 uses action maps as a category. For example, UI operations are summarized in a UI action map. Please refer to here for the action map name.
  3. Select an action. : An action is an abstract operation. Assign axes and buttons to actions. For example, Navigate is assigned a cursor key and Submit is assigned a Z key by default. Please refer to here for the action name.
  4. Select an operation for the action. : Select whether to assign an axis or a button for the action. In addition, you can finely set the button to press, release, short release, long press, long release, double tap, and simultaneous press.
  5. Enter the axis or button. : Press the axis or button on the selected device.

* For some actions such as UI, it is not possible to finely set press, release, short release, long press, long release, double tap, and simultaneous press.

* If you simultaneous press, exclusive processing has been implemented that does not accept other inputs until the input is returned to neutral once. No other exclusive control is implemented.

Input customization

The items in the mouse customization window are, from top to bottom, 'input method' dropdown, 'enable warning when the mouse is over the window' toggle, 'edge width of touch gesture (%)' slider, 'edge height of touch gesture (%)' slider, 'change attack to pocket 1' toggle, 'use potions automatically' toggle, and 'get drops automatically' toggle.

Assist function

The items in the assist function window are, from top to bottom, 'game speed' slider, 'synchronize audio to game speed' toggle, 'display attack mark' toggle, 'enable SE within range' toggle, 'enable SE away from enemy' toggle, and 'distance from enemy' slider.

Language

The items in the language window are, from top to bottom, 'change language...' button and 'update translations' button.

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